Wed, 24 August 2016
Gregg Pearlman, ANTIC and STart Magazine
Gregg Pearlman was an editor at Antic Magazine and STart Magazine from 1986 through 1989.
Antic magazine was devoted primarily to 8-bit Atari computers, with some emphasis on Atari ST computers. It was published from 1982 to 1990. STart magazine was dedicated primarily to Atari ST computers, with some emphasis on Atari 8-bit computers in later issues. It was published from 1986 to 1991.
This interview took place on July 12, 2016. It in, we discuss Jim Capparell, whom I previously interviewed.
"I said something like, 'Well, geez, I couldn't do this for less than 6 bucks an hour.' And I knew, immediately, that I had made a huge mistake."
"Not exactly threatening, but he's like, 'Why don't you just fire me again?!' You know, it was desperately embarrassing."
Mon, 22 August 2016
Scott Scheiman: SIO, 850 interface, Telelink I
Scott Scheiman worked at Atari for about seven years, where he was part of the 400/800 design team. He worked on the computers' SIO interface, the Atari 850 interface, and the Telelink I communications cartridge. He also wrote the Educational System Master Cartridge software, for use with the Talk & Teach cassette tapes.
This interview took place on July 12, 2016.
"I think what happened was that all the parts were mounted on the top of the board in the computer but the board was mounted inside the console upside down, with all the parts facing down."
"User of the educational system was being punished for having the wrong answer as opposed to being told 'No, try again.'"
Sat, 20 August 2016
Kathy Forte, Atari's early applications group
Kathy Forte worked at Atari in the applications group for about a year beginning late 1979. She worked on an unreleased relational database application, and for a while spent half of her work time as Atari's puppeteer.
This interview took place on April 27, 2016.
"And it said 'What is the Atari 800?' And I saw ... 'It's game machine! It's a personal computer! It's a salami sandwich!'"
"Kind of a sarcastic game. ... The helicopter would spray malathion and people would become deformed. It was really sick!"
Thu, 18 August 2016
Lee Actor, Advanced Musicsystem
Lee Actor created Advanced Musicsystem, which was published by Atari Program Exchange. It first appeared in the spring 1982 APX catalog, where it won first prize in the Personal Interest and Development category. He also published Jukebox #1, which first appeared in the summer 1982 APX catalog. (There was no followup Jukebox #2.)
He was also involved with the MIDI Music System by Hybrid Arts, a product that connected the Atari 8-bit computers to MIDI instruments. He worked at Videa, where he wrote the game Lasercade for the Atari VCS; and Sente Technologies, where he created the coin-op titles Snake Pit and Hat Trick.
This interview took place on May 23, 2016. In it, we discuss Ed Rotberg, whom I previously interviewed.
Lee's web site: http://www.leeactor.com
Tue, 16 August 2016
Stacy Goff, Founder of Atari Computer Enthusiasts
Stacy Goff was founder of ACE, the Atari Computer Enthusiasts. The group was based in Eugene, Oregon, but grew to more than 50,000 members in 250 chapters in 15 countries.
This interview took place on May 6, 2016. In it, we discuss an Atari videotape about users groups, called Keeping In Touch, which is available in the link below.
"My vision was constant in the early '80s: that microcomputers were the human interface because you could make the information user-friendly as opposed to a bunch of green lines on a terminal, which is the way that most people saw computers in that era."
Sun, 14 August 2016
David Troy, Toad Computers
In this episode, I sit down with a long-time Atari dealer back in the 80’s and 90’s, Mr. David Troy.
David ran the Toad BBS from 1984-1988 starting at the age of 12 and then in 1986 as a sophomore in high school, he and partner Ray Mitchell founded a small computer mail order firm specializing in the Atari line of computers. They shortly moved into a storefront in Severna Park, Maryland and the company grew into a million dollar plus business until they closed shop in 1997.
This interview took place February 27, 2016.
Fri, 12 August 2016
Bill Lapham, Atari Continuation Engineering
Bill Lapham was Manager of Continuation Engineering in Atari's consumer division. He worked at Atari from 1980 through 1984.
This interview took place on April 25, 2016.
"They had an entire booth set up for us. Nobody had ever seen this device. But Atari just went ahead and said, 'OK, we're going to do this.'"
"Look, these people are going to die from that! You need to change your ways."
Wed, 10 August 2016
Ron Hartman, K-Byte Software
Ron Hartman was systems coordinator at K-Byte Software, a company that produced four games for the Atari 8-bit computers: Krazy Shootout, Krazy Kriters, Krazy Antics, and K-Star Patrol, as well as K-DOS, an alternative disk operating system. The company also programmed games for CBS Software.
K-Byte Software was a division of Koltanbar Engineering, an engineering company that did CAD/CAM, engineering, and design work. It was founded in 1960 to supply the auto industry with electronic test equipment.
This interview took place on April 12, 2016. There's some slight glitchiness at the start of this interview, but it clears up quickly.
After the interview, Ron sent me his KDOS cartridge, which I dumped as is now available on the Internet Archive. He also send a few photos of K-Byte ephemera - check the show notes at AtariPodcast.com to see those.
"And the production of the cartridges was not one of these enormous production lines that you might see sometimes. It was three or four high school students putting parts in a cartridge."
KDOS discussion: http://atariage.com/forums/topic/252299-k-dos-cart-help/
KDOS cartridge dump: https://archive.org/details/Kbyte_KDOS
Photos from Ron: http://imgur.com/gallery/78ZAS
Mon, 8 August 2016
Mitch Balsam: NY Atari Research Lab
Mitch Balsam was hired at Atari to work as a game programmer for the Atari 2600, and worked on an unreleased game called Electric Yoyo. Later, at Atari Research in New York, he worked on more unreleased products including The Graduate, an add-on computer keyboard component for the Atari 2600; and a buildable robot toy. At Scholastic, he developed educational software titles for the Apple ][ computer.
This interview took place on April 3, 2016.
"Each game developer had a room, and the more successful ones had checks on their door, which were their royalty checks. ... So there were checks there for $200,000, $300,000."
"Yeah, it was rough. I'd still say that programming for the 2600 was probably the hardest thing I've ever done."
"We'd call California, 'Hey, are you our boss?' No. 'Are YOU our boss?' No."
The Graduate Computer:
Mitch on Twitter: https://twitter.com/mbalsam
Sat, 6 August 2016
Wes Newell, Newell Industries
Wes Newell was founder of Newell Industries, a company that produced a number of popular hardware upgrades for the Atari 8-bit computers. Products included Fastchip, which sped up floating point routines by 300%; Omniview, which provided 80-column text output; and RAMrod, which provided memory upgrades and enhanced ROMs; and Omnimon, a hardware monitor. Wes was also author of Pro Bowling, which was published by Atari Program Exchange.
This interview took place on June 9, 2016.
After our interview, Wes sent me his collection of Newell Industries paper: documentation for every product that they released, and a large collection of printed source code for Atari 8-bit and ST products. He generously placed all of the Newell Industries material in the public domain. I've digitized all of it: you can now find it at the Internet Archive (see the links in the show notes at AtariPodcast.com.)
"Well I sold 'em pretty cheap... that's probably why I went out of business... it was more or less just a hobby for me. I wasn't out to get rich."
Extended Directory article in ANTIC: http://www.atarimagazines.com/v1n6/assemblylanguage.html
Collection of scanned material from Wes: https://archive.org/details/@savetz?and%5B%5D=newell