Mar 10, 2016
Bob Stahl, Atari receiving inspection and software quality
Bob Stahl worked in the Atari home computer division, where he was the senior technician in the receiving inspection department, doing first article inspection. (He explains what that means in the interview.) He then moved to software quality engineering,...
Mar 8, 2016
Clayton Walnum, A.N.A.L.O.G. Computing and ST-Log
Clayton Walnum was writer and editor at A.N.A.L.O.G. Computing and ST-Log magazines. He started out as technical editor at A.N.A.L.O.G., and was eventually executive editor of both magazines. Clayton wrote the C-manship column - an ongoing tutorial on the C programming...
Mar 6, 2016
Bob Polin, Blue Max
Bob Polin was the programmer of Blue Max and Blue Max 2001 — both published by Synapse Software, and co-creator of Puzzle Panic with Ken Uston. He also wrote the game "Maxter Mind" which was published by Antic magazine.
This interview took place on February 15, 2016. In it, we discuss Ihor...
Mar 4, 2016
Steve Hales: Slime, Dimension X, Fort Apocalypse
Steve Hales published several games with Synapse Software: Slime, Dimension X, Fort Apocalypse, and Mindwheel. His first job was reverse engineering the Atari 2600 to create the Starpath Supercharger. His game for that platform was Suicide Mission, an Asteroids clone.
Mar 2, 2016
Glenn Faden, Microsailing
Glenn Faden published one program for the Atari 8-bit computers: Microsailing, which was published by Atari Program Exchange. Microsailing first appeared in the Spring 1983 APX catalog.
This interview took place on January 27, 2016.
“I got a lot of interesting feedback. One of...